Hello there
I've always wanted to make Saber Fight a physically active game. Quick dodges, dynamic reaction, fancy moves. That's why I decided to add jumping with a physical jump. It was an experiment, I knew it might not be comfortable in the long run. Certainly, there will be hardcore people who like such a challenge, but I would like Saber Fight to be for everyone, not forcing them to play the way I like it, but the way everyone likes it in their own way.
- Added jumping on button (press down on rotation controller)
- Fixed double sabers blades (deflection, blade behavior, minor errors)
- Fixed camera effects when taking damage
- Fixed saber sparks on walls
- [Occulus Touch] Added interaction with UI via Trigger (except X / A)
JUMP improvement and more fixes
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Saber Fight VR Content
Depot 1208771
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