Update v0.0.5.3
Patch Notes
Features, Additions and Changes
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*Thin Wall set to 4 units tall.
*Thin Door set to 4 units tall.
*Thin Roof set to 4 units height.
*Thin Roof placement is based on player location.(+4 units from standing position)
*Monument Mesh simplified and mysterious yellow crystals surround it.
*Player Sprint & Walk Speed adjusted.
*Random resources and objects at the Gold Monument crater base.
*B9001 Frontier Ranger Hovercraft returns.
Crates and containers props added. (Not yet functional)
Crater sand pit texture changed to sandy basin. (Future Harvestable)
Fictional logo for Sunbliss Cola Removed.
Fictional logo for Cerberus Crate Cargo added to base orange suit.
Internal Engine Features and Changes
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*Improved material rendering. Metallics and roughness are calculated more consistently.
*New Mesh and model loader! Faster, more stable, and customized for Medusa Frontier.
*Nearly all game mesh data has been converted to new custom format.
*Shader adjustments to roughness approximation noise yields better visuals.
*Metal plate PBR test texture converted for Medusa Frontier rendering.
*Terrain Texture blend formula adjusted.
*Terrain View Distance set to 1000 units.
*Map area returned to 4k units(was temporarily 8k).
Bug Fixes
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Rogue invisible vehicle issue resolved by using Hover Scout mesh.
Removed experimental Terrain Optimization for broader compatibility.
Known Issues & Bugs
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*All Crystals / gatherable resources currently harvest random materials.
Update v0.0.5.3 Improved Rendering, Mesh Loading, Base building.
Update notes via Steam Community
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Depot 1925531
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