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Today's patch introduces enchantments and enchanted items, the associated enchanting skill, new high-level temple dungeons, and good thingies. Seriously, it's quite a lot!

Enchanted Items

Enchanted items can now be found throughout the world.

  • Added 56 types of enchantments which fall into two tiers: Standard and Ancient.
  • Each enchantment type can come in different potencies: low, medium, or high, with higher potency enchantments having a stronger effect.
  • Chests and other loot containers found in dungeons now have a chance to contain enchanted items.
  • Blacksmith, General, Variety, Clothier, and Archery shops now all have a chance to sell enchanted gear.

Enchanting Skill

Enchanting is a new skill that allows you to place enchantments on your weapons and armor.

  • Use an enchanting table to select an item, enchantment type, and potency. Applying an enchantment will require Enchanting Crystals along with at least 1 other item.
  • Enchantments can be learned by dechanting items, or by buying enchanting scrolls.
  • Like other skills, Enchanting can be selected during character creation at the start of the game.
  • All Druid villages now spawn with an enchanting shop. Speak to the enchanter NPC to buy enchantment scrolls or learn more.
  • Click "Enchantments" in the crafting menu at any time to see your currently known enchantments.
  • The skill includes 11 different abilities that can be unlocked with focus points.


Temple Dungeons

The world now spawns with 20+ high-level temple dungeons. These dungeons are a great source for enchanting crystals, but beware the danger.

Several floors down you'll find factory floors, which are wide open and crawling with enemies.

You'll find new enemies, machinery, and special types of interactions, including an alarm system which sends hunters out in response to machinery being attacked.
  • New enemies: null flyer, null champion, and null hunter.
  • New temple machines: Factory, Conduit, Beacon, Spawner, Charged Tile, Crystal Source, Essence Batter.
  • ...more changes. Explore the Temples to see for yourself!

Paper Doll Inventory

The inventory UI has been updated to display equipped items as a paper doll. Status icons now appear below each item.


Jewelry

If you look closely at the above inventory image you'll see 3 new gear slots: 2 rings, and 1 necklace.

10 ring and necklace items have been added, which can be found as loot and in shops, and they can be enchanted to make your character even stronger.



Ammo Types

Introducing ammo types. Bolts and arrows must now be equipped before use, allowing you to select the desired type of ammo.

There are 5 arrow types, and 5 bolt types each offering different bonuses. New ammo types can be found in dungeons and are also sold from shops.


Combat Log

The text log now shows combat details including damage dealt, damage received, and applied status effects.


Hotbar Items

Items can now be added to the ability bar. Simply right-click any usable item and select "Add to Hotbar".


Other Changes

  • Reduced load time of game files (images, sounds, etc.) by caching data into larger combined files. On some systems this results in over 50% faster game start up and load time.
  • Added credits to the main menu.
  • Cripple wound now also gives cripple resist (similar to how Poison works now). This WILL help make cripple more fair by reducing the chance many cripple wounds will be applied.
  • Shops now have their inventory sorted by type.
  • Dealing damage to non-creature entities such as Gremlin Houses or Bandit Tents now gives only half XP as that of damaging monsters.
  • Nerfed Sprite Sentinel - reduced health and attack speed.
  • Reduced the number of roads that spawn broken (with segments missing).
  • Updated art for roads, to give a more curved look and less pointy.
  • When enemies are hunting a target and reach the last seen tile, they will no longer stand still for many turns, but instead immediately continue moving after 1 turn.
  • Multistrike nerf - on-hit effects now scale with Multistrike chance. For example, if you have 80% Poison Chance and 10% Multistrike, secondary targets hit with Multistrike will only have an 8% chance to be poisoned, instead of the full 80% (80% * 10% = 8%).
  • Meticulous Retrieval nerf - reduced Ammo Recovery from 30% to 20%.


v0.4.1b

  • Fixed game crash when combat log is enabled and using an ability with two attacks and monster dies on the first hit.
Windows English The Doors of Trithius Content Depot 1519491
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macOS English The Doors of Trithius - Testing Depot 1519492
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