- Added : Reward Multiplier : The amount of rewards increases as the difficulty of the battle increases.
- Added : Display damage dealt while battles
- Added : Added automatic combat. This feature will be unlocked after a certain number of enemies are
defeated. In addition, a manual difficulty threshold can be set, and when the set difficulty level is exceeded, the reward and difficulty level will be automatically reset and the battle will resume.
- Added : QoL upgrade where you only have to press a button once and it will reroll until a rare or uncommon one appears. This upgrade can be purchased in the store.
The internal implementation may take a bit of computation time as it actually repeats the reroll (this means that the game feels frozen for a moment). If this problem could be critical, I would like to find a solution, please give me your opinion.
- Added : Spiral Point multiplier. You can get +1% multiplier with every Tornado Prestige tier
- Added : New shop upgrades.
- Changed : Max level of "v" of prestige upgrades
- Changed : Battle Speed is now separated from the tick rate.Let me elaborate on this a bit. Previously, when Attack Speed was less than 0.2s, the actual attack speed did not increase until Attack Speed decreased to a certain value. This was because Attack Speed was tied to the frame rate. However, with this update, the relationship between Attack Speed and frame rate has been decoupled, resulting in a more precise attack speed.
- Changed: Replaced Attack Speed decay with a smooth function; Rare Drop has not been changed yet and will be added in a later update.
- Changed : Hotkeys have been changed to reflect the fact that the difficulty must be entered manually.
- Changed: Multiattack is no longer obtained from the excess of Attack Speed. Instead, Multiattack will be obtained from Challenge rewards.
- Changed : Total Reward shows their rewards alphabetically
- Added : 4K and QHD mode
- Added : Font size adjuster. The Font size adjuster allows you to change the size of text in the game. This can be adjusted from the options screen or by hotkey (Ctrl + arrow button).
- Fixed : Total Reward info updates well when the difficulty goes up
- Fixed : Improved the animation of the spiral when Attack Speed is very high. The shape of the spiral is no longer deformed and the animation does not blink.
- Fixed : @Kloppie5 - Low Energy Mode Fixed a lot of bugs 😄
- Fixed : Challenge Rewards are almost not readable
- Fixed : The description of reactor CR and reactor CRX swapped
- Fixed : Fixed minor bugs
- Fixed : Photo mode again
[v 1.6.0 QOL FOR BS!]
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