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Bugfixes and optimization, primarily focused on the Plantation Contract map as it has been found to have performance problems on some systems. A few additions have also been made to the code and art for the next campaign level.

Full Changelog

Added

  • Tooltip to the “Hide Door Highlight” option in the settings menu to better explain its purpose
  • Bushes now play a rustle animation when you walk into them

Changed

  • Optimized dialogue for less memory usage, refactored, and changed event structure on dialogue for added functionality in later campaign levels
  • Optimized and refactored certain campaign dialogue scripts to use new dialogue events
  • Re-worded help article explaining XP and leveling
  • Optimized bush animations which additionally greatly improves performance on the Plantation contract map

Fixed

  • Throwing a grenade in certain maps when playing the survival objective no longer causes enemy waves to stop spawning
  • Fixed AI sometimes spawning out-of-bounds on Airport Survival contracts.
  • Fixed a corner wall in the airport to no longer allow AI and the player to walk through at specific angles
Windows English Mercenary Operator: Wolves Content Depot 1656741
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