This minor update enables pack developers to use shaders in order to spice up the looks of their levels using the full power of a GPU.
Also, make sure to check out the brand new OHL 2 championship here on YouTube:
Enjoy!
(For any question or feedback, please get in touch on our official Discord.)
Changelog
- Added the ability to create and control "fragment shaders" in custom levels. Please refer to the Lua Reference for more information.
Reminder
- If you are interested in getting updates and development sneak peeks, follow @Open_Hexagon on Twitter.
Changed files in this update