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Update notes via Steam Community
CONTENT:
* Cooking & crafting bench added at The Valley Safe Zone

CHANGES:
* Adjustments to audio to make the game hopefully louder
* Setting to enable/disable XP pop up UI
* Flashlight slightly better centred
* Increased stamina drain on rolls
* Changed sky light mode and changed night settings, this should improve visibility at night but still keep it challenging
* Time to break open an axe container reduced to 10 seconds
* Sound when player is rolling
* AI respawn after death increased to 20 minutes (5 minutes for the body to despawn and 15 minutes for respawn), this is doubled for zombies bosses and 25 minutes for animals
* Soup now quenches thirst as well
* Option to separately hide crosshair while not hiding the whole UI
* Aiming while sprinting will now cancel sprint and aim the weapon (firearm or melee)
* 'Longdown Safe Zone' renamed to 'The Valley Safe Zone'
* Improved airdrops, physics are enabled so if they hit a tree, they'll fall down to the ground

BUG FIXES:
* Improvements to sidewalk collision
* Holding Ctrl when in inventory will no longer crouch the player (This will help with transferring items)
* Fix for sometimes weather and time of day not being the same on spawn after saving
* Sirens now save the time before the next time they alarm meaning when you load back into a game and there was still 5 minutes before another alarm, you'll only have to wait that 5 minutes
* Extra check added so that GPS doesn't randomly turn to a white screen on load in
* Aiming animation fix when another animation may be playing
* Improved a few spawners for AI in different locations so bad spawning will hopefully happen less frequently
* Fixed inventory items getting squashed when dragging from a backpack/container to an equipment slot
* Possible fix for tool required containers that would create 2 inventories
* Collision of AutoRepair Building
Windows English Depot 1645821
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