
#New_Features
• Healers now get assists if their target gets a kill within 5 seconds.• Bot overhaul for shooting range, bots can now play as all characters (except charlie)
• Main menu now greets you with a random character & voice line.
• Lighting improved on all maps
• Kill-cam now features your killer's Calling Card. Showing their name, Health, and weapon.

#Bug_Fixes
• Scoreboard now properly sorts by score• Notorious Admin bug is now fixed (Array size error bug)
• Shotgun ejected 2 shells instead of 1
• Chakrams were not sticking to the hands on "low poly as shit" graphics mode
#Balance
• Blaise max health 100 -> 120• Blaise GCD reduced from 0.15 to 0.075 (faster weapon switching)
• Camille special pick (Cave Breaker) damage reduced from 80 to 65 damage.
• Brutal Shot fire cooldown reduced from 0.5 to 0.35 (basically a nerf revert)
• Mega Nuke (Brickadia mega weapon) radius increased to 200% of previous size.
#Random_Tweaks
• D & E capture points added to Fortress• Pirate Abigail turret build sound Volume increased by 300%
• Pirate Abigail undershirt changed from oddly skin-tone color to her custom color (slightly faded)
• Abigail turrets now do not start out RED color until the script colors them. They now start out Black.
• Eyes close when you die (except for hemlock, abigail, and robot skins) (rig limitations + spaghetti)
• Removed dozens of placeholder grid-textures from maps.
• Switching gamemodes now properly sorts players into teams
#Optimization
• new LODs introduced for dozens of assets, improving performance• Animation frame-skipping for characters that are far away
• Texture sizes adjusted across the entire game files
#Known_Will_NOT_Fix
• Player hosted servers show up without a ping in the server browser. (2019 UE4/Steam Api limitation)• Player hosted servers will spawn the host as FFA when changing maps (rarely)
• Ticket to Die keeps charge on the ground (Spaghetti code, hard to fix)
• Controller support on menus is bad (i know)
Changed files in this update