New Additions
- Introducing DroneCams, Look at the map from 3 different perspectives - Traditional Tower Defense Style
- Enemy ragdolls [Quality & Duration can be adjusted from the settings menu]
- Enemy hit effect, Enemies will be highlighted when they receive damage
- Various sound effects [Button interaction, Mode Changes, Building etc]
- Seizure warning before the game starts
- Key and mice prompts
- Variety of new foliage
- Muzzle flash for projectile weapons
- Bullet hit effect based on material hit
- Performance warning for foliage and ragdoll settings
Changes
- Revamped Player HUD
- Revamped First Level [Ghar]
- Beacon color and intensity [Brightness] can now be adjusted from the settings menu
- UI hit marker, Hit sound and enemy hit effect can now be adjusted from the settings menu
- Player can now access incoming enemies panel from anywhere by pressing "I" button
- Player can now hover over the upgrade button to see upgrade potential of the turret
- Enemy health bar can now be seen by hovering crosshair over them
- Changed font from "Roboto Light" to "Squares Bold"
- Improved lighting across all maps
- Changed particle effects for almost everything
- Changed foliage models
- Game size on disk increased from 2.5 GB to 3.4 GB
Balancing
- Adjusted number of pre existing turrets for first 3 maps
- Increased airstrike radius and damage
- Decreased airstrike prices
- Decreased ammo prices
- Decreased player shield and shield upgrade prices
- Decreased armor upgrade prices
- Reduced damage received from enemy homing missiles
Thank you for your valuable feedback, We look forward to receiving more feedback from the community to further improve the gameplay experience.
Changed files in this update