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Update v0.0.4.7 Resources, Roofs, Monument, Maps, and More

This update has wierd budget sci-fi vibes and random fun features as well as technical improvements and notable features.

Game Features, Additions and Changes
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*Added* 20+ Crystal Resources
*Added* Strange Monument in desert like thermal area.
*Added* Ship yard like base structure showcasing current art assets.
*Added* Gathering near crystals gives RNG rare materials.
*Added* Crystal Field converted into variety of rock mineral mesh /assets.

*Thin Roof now has collision! You can stand on it!
*No Collision on walls yet. :(
*Hover Vehicle Glide Mode Added; Toggled using Space Bar.
*Science Hab and some art assets use diffuse for PBR texture.
*Most gatherable resources currently have diffuse for PBR factor.
*Metalness & PBR calibration will be tuned later in development
*Frame Rate and Player movement speed formula adjusted.
*Changes* Revised Stamina Drain is more consistent.

UIX Control Changes:
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*Hover Vehicle Glide Mode toggled by pressing Space Bar.
*Walls are now default object when pressing B for Build mode

Engine Features and Changes
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*Terrain Chunk Experimental Optimization.
*Core Texture pack is now slightly over 10 megs.(On Target)
*View distance formula adjusted depending on situation.
*Camera near plane currently locked for non vehicle gameplay regardless of first or third person view. Z-fighting & precision may be noticable when using the Hover vehicle. This issue will be addressed with a more dynamic formula at a later date.

Known Issues & Bugs
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*Harmless duplication of vehicles when entering and exiting vehicles under certain circumstances.(Sorta intentional for testing but not really)
*Rogue invisible vehicle lurking in the area.Player can vanish and move around at scout vehicle speed.
*All Crystals / gatherable resources currently harvest gold ore.
64-bit Depot 1925531
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