- Modes now have a colored border displaying what type of mode it is.
Grey = Tutorial
Green = Casual
Blue = Standard
- Save files that are corrupted will now be put into a quarantine folder instead of bricking the game.
Bug Fixes, tweaks, and balancing:
- Save files now support future added content such as new modes.
- All modes now have their own thumbnail based on level and difficulty.
- Some buttons and thumbnails have been updated to have rounded corners for better consistency.
- Goblins in standard modes now have a slight chance of spawning with a bow on their back.
- Bows are now degradable based on the number of arrows shot from them.
- Some out-of-bounds spots have been patched up in 'The Keep'.
- The king has been moved down ever so slightly in 'Learn the basics' tutorial.
- Buttons now only increase in size on highlight when activated.
- In the 'Learn the basics' tutorial while learning about your active ability, the ability now always activates when the button is pressed.
Known Issues:
- When you exit the game either through the pause menu or by pressing ALT+F4 while leveling up, just before choosing a newly unlocked structure variant, you miss out on the unlock.
- There are still a number of bugs regarding the AI of the goblins, sometimes ignoring the player, glitching, or standing completely still.
- There are some unresolved issues with a bunch of structures that we will address in the near future.
- When activating the ability of a hammer, it becomes unholsterable for the time said ability is active.
- In both tutorials, the statue can't be destroyed by goblins but damage does account towards your score.
- In the structure detail window, some parameter names are too long and are cut off.
- In the 'Introduction' tutorial audio is sometimes cut off.
Changed files in this update