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-Game correctly spawns enemy nanofactories after first jump (previously required you to reload after a jump and jump again)
-Player spawns upright after death/jumps
-Added some dev splash screens
-Game preloads textures on opening. There is still a long load, but this is on first execute during splash screens, rather than when you click New Run. (Will be looking at better loading screen options shortly)
-Added deterministic jumps. All players will get same sequence of (random) Scavenge Sectors when they jump to help with balance
-Fix minor sequence issue with packing objects logging a bug
-Removed a lot of unnecessary debug log messages
-Removed fix for localisation as no players have a faulty save any longer and just wastes time.
-Balance: increase mean level and distribution of orbital trash.
-First map is now generated differently due to changes so if you restart game you get a new scene (makes testing more interesting, I would welcome any further thoughts)
Space Trash Scavenger Playtest Content Depot 1832211
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