
<UPDATE>
- The terrain in the corridor has been improved.
- The hallway got a little shorter.
- New structure has been added.
- The hallway got a little shorter.
- The mini-map icon of the blood well has been modified to look up normally.
- The problem of not being attacked when clicking on the outside of the terrain in the Keep and Hall has been fixed.
<BALANCING>
- The charging requirement for Blacksmith's skill Unstoppable has increased from 28 to 36.
- Cooldown for Werewolf's skill Evasion Maneuver decreased from 12 seconds to 9 seconds.
- Werewolf basic damage increased by 2.5%.
As a result, damage to other skills will increase by 2.5 ~ 15%.
- Vampire have increased HP by 7%.
- Knight have increased HP by 5%.
Changed files in this update