Changelog
Engine
- Increased the brush limit from 2m to 4m
- Updated VRAD, VVIS and VBSP (Hammer Map Compilers)
Game
- Added unused "low health" line when HP is 25% or lower.
- Added where the player will leave a trail of blood if HP is 25% or lower
- Updated ce_biotec nav mesh
- Updated Vote Controller, now you cannot vote kick recently joined players for X amount of minutes (default is 1)
- Updated AngelScript for prop_button_timed
- Updated AngelScript API, now supports "WWise sound stop" on self (player) and entities
- Updated shaders, unremoved shader skip for vertex shader detail mode 1, 4, 6
- Updated ce_laststop_03, fixed the bridge animation
- Updated translations
- Fixed vote kicking being too exploitable
- Fixed Potato Mode and Low (Model / Texture Detail) crashing the game due it was trying to read non existent LOD's when it was already on said LOD level.
- Fixed being grappled when turning (player goes T-Pose)
- Fixed sb_ commands still being check when starting a lobby game
- Fixed UI for Steam Deck users (this also applies to 4:3 resolution)
Changed files in this update