
- Companions can now target and attack gatekeeper defence objects
- Changed and reworked circular movement of red stone trap in void map to make it more predictable

- Reduced trap amount in sand map
- Reworked trap scaling system in endgame maps

- Fixed a bug which caused unlocked and obtained weapons to get reset on level 1 characters when moving out of town
- Fixed a layering issue for ranged companions which resulted in companions partially invisible on map
Changed files in this update