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Update notes via Steam Community
Ver. 1.0.7.8

Hello, fans! This is just a minor update that adds a little shoe polish to the old boots. But now that I think about it, shoe polish isn't really a thing anymore. Now we kind of just have Clorox wipes.

This update's main spotlight is the new "action" command, which compresses all of your default abilities into a separate category. It's similar to the core skills command... actually, it's practically entirely the same. Oh well, it's just to make battles easier to understand anyways!

These are da' notes:

-Added the “actions” command! When leaving the base for the second time, certain default skills will migrate to the action tab which will organize your skill list in battle!

-Reduced the number of enemies and hazards in the Celsius Chasm. Enemy appearance in the Celsius Chasm will now begin to shorten the more battles you fight.

-Many support skills can now be used in the FAD menu before battle. Additionally, these skills no longer take up any durability in battle or in the FAD menu.

-All multi-hit attacks and items now play each animation simultaneously.



It ain't much, but it's honest work. We hope this will improve the Night Spasm experience!

Please consider following the Night Spasm Steam Community page and our other forms of social media. Your feedback and support are greatly appreciated. Keep those keyboards and controllers busy!

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Windows Linux Night Spasm Content Depot 1291101
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