Fixed:
- Chest spawns for main quest are not correctly placed on terrain
- Enemies sometimes pause for a second while fleeing
- Some types of side quest descriptions not injecting *TargetFaction* correctly
- Navmesh issues around Imperial Temple causing NPCs to get stuck at the corner and by the door
- Increased drop rate for several side quests
- In game map needs to be updated to match main menu map
- Night Demon (all varieties) collider too small (front and back)
- Head enchant text on end story screen not showing the amount of mp2/hp2 increase
- Issue with several side quests not spawning correct number of enemies (including some spawning no enemies)
- Sometimes old helmet left on player model when switching helmets
- Issue with (Dungeon 07) chest(s) not dropping loot 100% of the time
- Issue with (Dungeon 08) enemies spawning outside of dungeon
- Navmesh in (Dungeon 10) issues on right hand path leading to boss platform
- HiveMother sometimes summons too many child bees
- NecroLord not casting shield when it’s off cooldown and should cast it
- Remove temp object in main menu background scene (scene 03)
- Light spells sometimes doing less than double damage to undead
Balance Adjustments:
- Reduced health on all enemies under level 5
- Increased (slightly) the chance of getting an green quality drop vs. white/gray
- Increased (slightly) health on ghosts at levels 10+
Changed files in this update