Content
- Added high versions of the sand bag barricades
Features & Improvements
- The script editor will now zoom towards the mouse position
- Conquest improvements
- Added spawn multiplier options to flags for each team to adjust the probability of units spawning at each flag
- Added spawn exhaustion option which can be used to reduce the amount of units spawning at a flag when a certain amount of units got killed in the radius of the flag. This option can be used to create more dynamic conquest battles.
- Added a respawn point selection to allow players to choose where they want to respawn (this can be deactivated in the battle settings)
- Added Get/SetSpawnMultiplier scripting nodes to modify spawn probabilities in scripts
- Added a scripting event for when the owner of a flag changes
- Added Get/SetCurrentProgress nodes to modify the capture progress of flags in scripts
- Added Get/Set/Add/RemoveConquestTickets nodes to modify the ticket amount in scripts
- Added spawn multiplier options to flags for each team to adjust the probability of units spawning at each flag
- Added an option to mute the audio if the game is minimized/not focused
- Added SpawnWarPlane scripting node to allow you to spawn planes with bombs from scripts
- Added short game tips to the loading screen (you can suggest tips by using this google form)
- Improved workshop content loading stability
Bug fixes
- Fixed a bug that caused slow script compilation speed in some cases
- Fixed inaccurate helicopter unit dropping
- Fixed that scripting collection would not save light references
- Fixed egyptian clothing/armor clipping
- Fixed a bug that caused slow workshop content loading
- Fixed a bug that caused workshop content to be reloaded even if not required
- Fixed a bug that prevented maps from being loaded if there was unknown custom face equipment on the player
Patch notes of previous small fixes (0.38.0.1-0.38.0.4)
- Saving custom scripts will now correctly save and load unknown custom items
- Equipment panel presets will now correctly save and load unknown custom items
- Fixed invisible tooltips on small resolutions
- Fixed backpack slot positions
- Fixed testing of middle equipment
- Fixed melee weapon anim presets
- Fixed that the 'allow shield' option didnt work
- Fixed rotation of ranged weapons in the arsenal
- Fixed incorrect sight setup on a lot of vanilla weapons
- Fixed that attack distance could no longer be adjusted
- Added color marker to color pickers in custom unit creator
- Fixed a crash when trying to load certain things in the prefab editor
- Fixed a bug that prevented regular calibers from doing damage when using one shot gl anim preset
- Repair fluid caliber will now generate repair fluid beam
- Custom units with custom repair fluid guns will now target their own faction
- Repair beam effect is now rendered correctly in first person
- .obj files exported from autodesk maya can now be imported
- Fixed selection of trading items
- Fixed transparency bullet decals
- Fixed that the colors of the player's face equipment could not be adjusted
- Fixed invisible bone armor
- Fixed aim of custom units with repair guns (there are still some problems related to movement)
- Fixed impact + sound effects of wood log walls
- Added a back button to the import/load panel to quickly return to the item type selection
- Improved support for different kind of .obj file formats
- Fixed a bug that prevented custom RPGs from being generated
- Backup files will no longer be loaded as content
- Added keepMaxHp bool input to the SetHealth node
- Fixed incorrect attachment previews in the arsenal
Changed files in this update