= V 1.0.14 =
Miscellaneous:
- the minimap background is set to black;
- the level up window is refreshed;
- combat screen: when experience is shown, the icons on the portrait will not be painted;
- the icon field of the selected creature in the recruitment window provides information about the type of unit after right-clicking;
- when the game is started, a commander who has health-enhancing items has a health value equal to the one that was lifted (it is not shown as a wounded unit);
- when the exchange mode is active but the party does not reach the goal, it is automatically turned off;
AI:
- can exchange items between parties and cities before he decides to sell;
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Now when I added the last important game mechanic for AI players, now I can again fight bugs and slowly improve the AI level until the major update will came.
As for the future major updates, I was wondering what if:



Also, I found some concepts of the increasing size of terrain graphics, maybe for the incoming prototype (that will show new battle mechanics) I will also try to put them to see how it's gonna work?


Changed files in this update