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Sorry for the late, adding a new option for the AI player was time-consuming, also I was trying to set the game from x86 to x64 but something is messed up, so it is still x86.

​= V 1.0.14 =

Miscellaneous:

- the minimap background is set to black;

- the level up window is refreshed;

- combat screen: when experience is shown, the icons on the portrait will not be painted;

- the icon field of the selected creature in the recruitment window provides information about the type of unit after right-clicking;

- when the game is started, a commander who has health-enhancing items has a health value equal to the one that was lifted (it is not shown as a wounded unit);

- when the exchange mode is active but the party does not reach the goal, it is automatically turned off;

AI:

- can exchange items between parties and cities before he decides to sell;

==============================

Now when I added the last important game mechanic for AI players, now I can again fight bugs and slowly improve the AI level until the major update will came.

​As for the future major updates, I was wondering what if:




Also, I found some concepts of the increasing size of terrain graphics, maybe for the incoming prototype (that will show new battle mechanics) I will also try to put them to see how it's gonna work?

​​
Windows The 8 Sins: New Hell Order Content Depot 1753731
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