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Update notes via Steam Community
Hello All,

This is the final major update for Frog Fall Down. Any future updates will be for bug fixes and possible platform releases aside from Windows.


This update completely changes the level/area mapping, adds new sub textures to each area, increased area height from 1800px high to 2400px high, and adds new puzzle and platform elements to each area. This will help to add a bit more length to the game, and diversify the areas.

The store page has been updated with new screenshots and trailers to reflect this.

Below are some screenshots of new and updated features, but mostly I encourage you to play through the game again for yourself as this surely will be a new experience compared to version 1.0.



New starting point in The Sump. Stalagmites have a new texture and hitbox. Water drops now reset frogs charge if he hasn't yet jumped.



New sub texture for The Sump. Cobblestones (no new effect, visual only).



New sub texture for ice blocks in The Glacier. Ice now creates particles underneath frog whilst he's sliding.



New enviro hazard for The Glacier. Icicles hurt frog and break on contact.



New sub texture for clay in The Mesa. Clay now has a bubbling and popping effect.



New platformer/puzzle elements in The Mesa. Moving platforms.



New sub texture for The Dustbowl. Bones (no new effect, visual only)



New platformer/puzzle elements for The Dustbowl. Springboxes.



New platformer/puzzle elements in The Meadow. Switching platforms.



New enviro hazards in The Meadow. Birch trees.



The titlescreen now has some funky effects.




That's all I the important stuff. Again I recommend another playthrough as all the areas have been majorly upgraded especially when comparing it to earlier versions.


Once again thanks for the support, not sure what I'll be doing in the developer space in the future, but I hope you enjoy the game now in it's final state.

- Josh
Windows Frog Fall Down Depot Depot 1913362
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