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Hey!

So the first attempt at this update was a bust. The update worked at my end but then somehow stopped working once it was downloaded from Steam. However, this one should be better!

  • When both parent's die you will automatically adopt your child siblings. (you can abandon them afterwards)
  • Tutorial tweaks.
  • Fixed floating gravestones.
  • Fixed bug where rentals would kick out their renters if you died.
  • Fixed changing heritage when a child grows up.
  • Tweaks to the walking/running toggle at faster game speeds.
  • Further combat tweaks - two unskilled slobs won't just stand there hitting each other forever.
  • Tweaks to triggers that spawn new families.
  • The AI can now fully redevelop plots on the fly based on population and employment factors.
  • When developing empty plots the AI will now put a lot more stock into the percentage of free workers before they decide what to build. So you may now find that the AI are a lot more conservative with their business building.
  • Added new filters to you building menu.
  • Bounties should no longer get out of control.
  • Notification tweaks.
  • Single characters will now prioritise talking to other single people.


That's all for now. Still working on the Viking implementation.

During the last few updates I've also been working on a Windows 10/11 app to assist with my SAELIG development. A while back I released this app in case anyone else wants to use it. Head over to www.atorcoppe.com if you're interested. I find it incredibly handy, maybe you will too. Keep an eye on my website has it has a list of things I'm currently working on for SAELIG.
Windows 64-bit SAELIG Windows Public Depot 612721
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Linux 64-bit SAELIG Linux Depot 612723
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macOS SAELIG MacOS Depot 612724
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