Further improvements have been made to AI, tech tree and the planet types. A lot of housekeeping changes in this update.
FastTrack v.874:
- Fixed bug where planets would begin to "repair" and slowly increase in size (oops)
- Fixed ship upgrade component system ( +5% is different than =5%...)
- AI Invasion process updated (work ongoing)
- FTL pathing added for long distances, AI and player units, including waypoints
- Colonies can no longer declare war on parent region
- Parent regions will auto accept offers made from colony
- Planet types and visuals updated
- Each faction now has a specific homeworld, all homeworlds have at least some food
- Faction lore and storyline updates (work ongoing)
- Tutorial updates
- UI and Graphics updates
- --- Slider bar shuttle position fixed
- --- Advanced Orders at lobby, button is moved to lower right of basic options
- --- Planet Popup functionality improved (work ongoing)
- --- Planet HUDs significant updates, allies/enemies indicator add to ring around emblem
- --- Fixed "clear all messages" button
- --- Lists with regions, action buttons improved, more consistent
- Tech tree updates
- Fixes to trading with colonies
- Fixes to units landing on planets without dropship specialty
- Sound file updates
- Fixed crash when placing waypoints for Ore Harvester facilities
- Fixed potential crashes in various places
- Updated various feedback messages
- New Outpost facility created for colonies
- Updated ballistic shot VFX movement/position
- Pause system for messages additional option to control global "pause on events"
Changed depots in fasttrack branch