The main change - all loot on the map has been rebalanced for more consistent development
- the loot and its quantity have been changed at all spawn points
- the time of onset of hunger and thirst has been doubled
- the E-key has been added to the container menu - "take all and close"
- increased the amount of experience for collecting, mining, crafting and killing NPCs
- reduced the amount of stone for the construction of a stone house
- added various informational messages
- added new fertilizer recipes to the alchemical cauldron
- increased the growth time of vegetables to 1 hour (fertilizer will greatly reduce the growth time)
- reduced the chance to dig gold ore out of the ground and sand
- changed the price of gunpowder and sulfur at the trader
- increased the radius of illumination of wall and standing torches
- paintings added to the sale to merchants
- added effects and sounds of bullets and arrows hitting
- meat restores more food
- shotgun damage has been reduced
- hints have been added to the loading screen
- after loading the save, two closed chests have been spawned in one
- removed the sound of radiation if the military zone is not spawn
- fixed a bug with pepper cultivation
Changed files in this update