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Update notes via Steam Community

The main change - all loot on the map has been rebalanced for more consistent development

  • the loot and its quantity have been changed at all spawn points

  • the time of onset of hunger and thirst has been doubled
  • the E-key has been added to the container menu - "take all and close"
  • increased the amount of experience for collecting, mining, crafting and killing NPCs
  • reduced the amount of stone for the construction of a stone house
  • added various informational messages
  • added new fertilizer recipes to the alchemical cauldron
  • increased the growth time of vegetables to 1 hour (fertilizer will greatly reduce the growth time)
  • reduced the chance to dig gold ore out of the ground and sand
  • changed the price of gunpowder and sulfur at the trader
  • increased the radius of illumination of wall and standing torches
  • paintings added to the sale to merchants
  • added effects and sounds of bullets and arrows hitting
  • meat restores more food
  • shotgun damage has been reduced
  • hints have been added to the loading screen
  • after loading the save, two closed chests have been spawned in one
  • removed the sound of radiation if the military zone is not spawn
  • fixed a bug with pepper cultivation
  • Loading history…
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