Work continues on the new, secret content update; and next week, we'll be doing our second player campaign showcase! But in the meantime, here are some more fixes and improvements:
-- the game now applies wear and breakage to equipped items that directly grant non-attack skills. This means the game now supports limited-use items that grant non-attack skills (e.g. a kit that lets a character place traps a limited number of times, a horn that lets them summon a generic swordsman to their aid five times before breaking, etc.)
-- fixed: it was possible to undo after using a skill if the skill user missed their target.
-- fixed: the level-up screen displayed skills granted to a character by their equipment.
-- fixed: if a character knows a skill and equips an item which grants that skill, the character screen will no longer display two instances of that skill.
-- fixed: if a character already knows a skill naturally, learning it upon level-up will no longer give them a duplicate of that skill.
-- fixed a fatal error that could occur when the game attempted to adjust stats based on personality traits during the procedural character generation process.
-- fixed: the AI would dramatically undervalue moves in which healers healed themselves.
-- added a new parameter to the AddToList script action allowing entries to be added at specific list positions.
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Telepath Tactics Liberated Content
Depot 1849821
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