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Update notes via Steam Community
With the help of the growing community, I got a good chunk of feedback and issues that I have been tackling!
So here are some bug fixes, UI additions, and recipe changes!


:::::: UI ::::::
  • Units' icons in lands have a "jump" animation when they attack.
  • The Castle blinks a bubble to signal to the player to make another castle if it is low on HP.
  • Some of the helper bubbles will stop showing once a player has done those actions enough times.
  • When placing archers/captains, automatically place them in back, and soldiers/guardians in front.
  • Renamed "firepit" to "bonfire" in labels.
  • Units are Magenta when they are affected by the Event that weakens them.​
  • When a meter has finished, it will blink a little faster.​
  • The Events at the top now blink. (They will soon have tooltips since the idea of players figuring it out hasn't worked out too well)​
  • There is now an indicator that floats up when a unit is damaged.
  • The Unit death sound has been changed since it was too similar to the Monsters'.​
  • Added a blue line indicator for the Unit Window.
  • Added a "hint" graphic for the final card.


:::::: GAMEPLAY ::::::
  • Alchemists take a little less time to finish.
  • Sawmill and Brickyard now have cheaper recipes.​
  • Berries now add more to meters to show off just how strong they are.
  • You now start with 2 Soldiers to teach about combat.


:::::: BUGS ::::::
  • Fixed a bug where monsters would teleport after coming out of the Bulb.



And if you want to share feedback, find bugs, or have thoughts on the game, you can:
- Message me on the Steam Community Forums for the game,
- Message me on the Itch.io Community Forums for the game.
- or:​

Windows Depot 2005431
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