UI across the entire game has also been re-worked for accessibility. Working hard to improve readability and user experience in all areas, especially with fonts.
And two more tracks in Saathea; Delta and Delta Reverse!
Balancing/Tweaks
-New torque curve and gear ratios mean more aggressive acceleration and a slightly higher top speed!-AI use the same torque curve for closer, fairer racing
-Slipstream, boost and rubberbanding buffs now stack correctly, enabling even higher top speeds
-AI now have the same boost pool as you
-Challenger Championship last race from 10 laps to 5 laps
-Molotov speed rating increased from 82 to 92
What's Next
Takedown game mode! A new way of playing Phaseshift, focussing on battling and takedowns in a free-for-all or team mode! Takedown your opponents for high scores within a time limit to come out on top.Retrofits for older bikes (Guardian and Lynx) inline with the new graphics will also allow them to be playable and customised.
Full changelog
-Added Madwreck's environment led soundtrack snippets-New Pre-Race routine with a new rev matching mini-game
-Pre-Race now features a dolly camera that shows off environment
-Camera swoops into player selected camera view at the start of event
-Slipstream, boost and rubberbanding now stack
-Revamped torque curve and gear ratios now mimic high performance combustion engines
-AI now uses the same torque curve as the player
-Rev matching mini-game lets the player bog down, wheel spin or achieve a perfect start
-AI also effected by mini-game buff or debuff, chances dependant on reactions stat
-Improved damage perception visual to better determine shield or armour damage
-Boost bar pulses when ready, and plays a sound
-Auto-start feature for players who prefer to miss rev match mini-game (no buffs or debuffs when throttle is held)
-Improved the far tight camera angle
-Can now change camera angle in game
-Championship Perfect flag now solely dependant on points
-RaceUI now correctly anchored to camera view
-Teammate AIHUD icon no longer shows in non-team games
-Audio riser added to countdown event
-Hopefully improved Steam avatar image retrieval
-Better fade transitions between scenes
-Number of tracks now displayed on environment row
-Boost thruster colour now correctly selected from lights colour
-Added a booster particle that blends with existing trail effects
-Plugged a gap in Saathea Canyon that allowed player to drive on lava
-Added two new tracks to Saathea; Delta and Delta Reverse
-Re-worked bike acceleration values, bikes now accelerate more aggressively up rev range
-Exposed revs and current gear in RaceUI
-Bike engines now pitch with rev count as opposed to bike velocity
-New countdown UI
-New model for start lights, with emissive start line
-Championship UI now has typewriter animation
-Reduced Challenger last race from 10 laps to 5 laps
-Changed an error to a warning when time trial timesteps increase above an allowed maximum
-PreRace 'Press to start' now shows input specific keymap
-Fixed a bug where the UI would freeze on using the hotkey back from Garage->Livery
-PostRace Stats Ui completely revamped
-Fonts and UI across entire game improved and made more accessible, cleaner bigger fonts used
-Resolution scaling improved in various areas
-Improved Molotov dialogue
-Improved Molotov speed attribute
-Stopped overlapping soundtrack elements
-Added a new set of Vortex wheels
Changed files in this update