Bugs and Fixes
- Fixed the crash that appeared when a lot of animals would start eating at the same time.
- Fixed the crash that appeared when settlers would return from a caravan.
- Fixed the issue that caused the multiplication of research books in some cases, after loading.
- Fixed the issue that caused settlers to bug out and stop doing anything in the late game.
- Fixed the issue that prevented rooms from properly being detected.
- Fixed the issues where on load the list of resources would be incomplete, resulting in settlers not wanting to take resources from stockpiles to produce or equip.
- Fixed the issue where training and harvesting on stairs would result in an infinite loop of chasing the animal (This might appear off visually, but it works).
- Fixed the issue that prevented animals from aging, upon starting the new game.
- Fixed the issue where settlers would not deliver resources for building blueprints, because other blueprints had assigned resources that were unreachable.
Quality of life improvements
- Small optimization for the lag that appeared in the late game.
- Selecting the flax field (if the flax is on it) should be easier now.
- Animal's age now appears in the ‘ yy: dd’ format.
Known Issues
- Items still float in the air in some cases.
Foxy Voxel
Changed files in this update