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Update notes via Steam Community


Hi, guys!

Today is a big day!

We are rolling out a big new patch in Super Nano Blaster. Many fixes and adjustments have been made thanks to your feedback. You can check them out in the patch notes below – or directly in the game. 😊

We are extremely grateful for your incredible help. Please keep posting your impressions in the forum, they help us improve our game A LOT.


Patch notes :

SHIP CONTROLS:
- Added key to slow down. Players can bind it in the control settings panel.
- Triggers can now be assigned on controllers

OVERCLOCK:
- On activation, all enemy projectiles on screen will be destroyed acting as a panic button.

PERFECT SWITCH (check the scoring system guide for more informations):
- Tweaked timing to facilitate the perfect switch.
- Added visual feedback around the ship for a better understanding of its area of effect.

NANO SPREADER (ship 08):
- Increased projectiles size.
- Fixed projectile collisions in overclock mode.

COLLECTABLES:
- Changed shield sprite to prevent the previous confusion with lives.
- Changed shields spawn. Shields now spawn after a certain amount of death depending on the difficulty and keep spawning until the player reaches the next checkpoint.
- Increased the maximum amount of shields obtainable from 4 to 9 and is now displayed in the UI.
- Shields and random ship collectables now destroy all enemy projectiles in a small area around them when they spawn to ease their collection.

INFINITE MODE:
- Can now be played on any difficulty.
- the first random ship spawns sooner.

SCORE ORBS:
- Fixed collisions to be more precise and consistent.

MOVING HITZONES (level 5 & 6):
- Removed instant death for players with shields. Projectiles will also pass through.

BOSS BALANCING:
- The Recycler (level 02): Reduced speed in phase 3.
- The Cargo (level 03): Reduced cargo's HP from 30 to 25 in phase 1.
- The Void (lvl 06): Reduced HP from 500 to 400 in phase 3.
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