- New checkpoints (every 5 waves)!
- On some waves, enemy reinforcements have been added, which can randomly appear right during the wave.
- Starting the game from a checkpoint selects the last weapon received on this wave, not pistols
- Turrets now have screens that display the amount of ammunition
- Increased explosion radius, this applies to mines, missiles, barrels and large green plasma balls
- Added a new barrel type. When exploded, it stops robots for 5 seconds.
- Fixed revolver shot micro delay
- The size of the pill robot has been increased
- Increased the rate at which coins replenish turrets
- Slightly randomized spawn of robots in the first waves.
- When missiles are on the same target, they no longer explode on contact with each other (but can still detonate from explosions).
- Enemies' missiles are now easier to shoot down
- Now you can't pick up more coins from the vault than was there
- Fixed falling into the ground and teleportation of the robot Dino
- Fixed (I hope) a very rare bug where the jump platform didn't work the first time
- In update 1.627, a mode for switching aiming by pressing / holding the mouse button was added
Update 1.65
Update notes via Steam Community
Hello everyone!
Some depots below may not display changed files because our bot does not own the specific depot or game.
Game can be donated with a key, by sending a gift, or using curator system.
ARMORED HEAD Content
Depot 805592
- Loading history…
Changed files in this update