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Update notes via Steam Community
Hello everyone!

  • New checkpoints (every 5 waves)!


  • On some waves, enemy reinforcements have been added, which can randomly appear right during the wave.

  • Starting the game from a checkpoint selects the last weapon received on this wave, not pistols

  • Turrets now have screens that display the amount of ammunition


  • Increased explosion radius, this applies to mines, missiles, barrels and large green plasma balls

  • Added a new barrel type. When exploded, it stops robots for 5 seconds.



  • Fixed revolver shot micro delay
  • The size of the pill robot has been increased
  • Increased the rate at which coins replenish turrets
  • Slightly randomized spawn of robots in the first waves.
  • When missiles are on the same target, they no longer explode on contact with each other (but can still detonate from explosions).

  • Enemies' missiles are now easier to shoot down


  • Now you can't pick up more coins from the vault than was there
  • Fixed falling into the ground and teleportation of the robot Dino
  • Fixed (I hope) a very rare bug where the jump platform didn't work the first time

  • In update 1.627, a mode for switching aiming by pressing / holding the mouse button was added




ARMORED HEAD Content Depot 805592
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