UI
- Adds a bar above the calendar that shows the balance of your court
Since this is one of the easiest ways to lose right now, we wanted to make it more accessible to the player. With this change, a player can look at the power balance easily while an event is
active.
- Adds randomized starting crest to the crest designer
- Adds some more options to the crest designer
No more plain white crests when starting!
- Adds volume sliders to the main menu
âŚwhoops. Weâre working on a full settings menu, but this should have been in from the start.
- Adds an X button to the âDecisionsâ window
It was there at one point, but it must have gotten overwritten by another change.
Decisions
- Abdicating your throne now sets your stability to .6
Abdication doesnât really serve that much of a purpose right now. Hopefully this will serve as a last resort option when in dire situations.
Events
- Reworks the âRoyal Responsibilitiesâ events to set a static court balance instead of granting an amount of power
We found that having that big power swing without warning was unfun and felt useless unless in the exactly right situation (low stability and court imbalance in the appropriate way). These events were always supposed to be a âbail outâ for sticky situations, but never this situational. With this change, you will always be able to choose either option without losing immediately while also keeping it a risky choice.
Construction
- Increases road cost from nothing to 5 Coins and 1 Food
The roads were changed due to a score exploit using the free roads. We still want building roads to be accessible and fun, but we canât be giving out free points either.
- Decreases Prison and Church costs from 10k Coins each to 8k Coins each
- Increases Estate and Cathedral costs from 25k Coins each to 35k Coins each
The construction curve felt a little weird to us. It seemed like by the time you could afford a Church or Prison, you could already afford the Estate and Cathedral. Hopefully this will make the progression feel a little bit more spread out.
Bugs
- Fixed a bug that occurred when starting a new fiefdom after exiting the main menu, there was a high chance of getting an error that softlocked the game from loading.
- Removed lines from the family tree. These were, surprisingly, causing some issuesâŚ
Known Issues
- Weâve been having really inconsistent problems with the âWhat the Heart Wantsâ event. We think it has led to a game crash before, but we have no idea why. Please keep an eye on this with us and let us know if you have any issues!
- The UI has some problems in some resolutions.
- Some family tree components can get disjointed. Specifically when new spouses are killed and added over and over again.
Changed files in this update