
This is the last push of new monster types to the game, meaning the 0.3.x series of updates is nearly finished. We now have 48 distinct monsters and a variety of new dungeon types.
There will probably be one more 0.3.x series update where I re-balance melee vs magic damage, mostly by changing how attributes affect magic damage. After than I'll pivot to world economics and quests.

- Light cave added
- Crystal Golem added
- Holy Ghost added
- Light Pillar added
- Light Elemental and Gleam added
- Avatar of Light added
- Adjust Elemental dungeon level requirements
Changed files in this update