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Update notes via Steam Community
Add manual archiving function

The damage that can be dealt when attacking does not count the health of a critical hit and parry
Displays increased health when units merge

Mechanism adjustment:
Removed sequential hand attack, attacks are executed in sequence, unit action level now has a chance to disable counterattack
The enemy will no longer be able to counter a surprise attack
Melee crit damage multiplier has been adjusted to the health difference with the target, with a minimum of 2
When a unit's ready turn >1, it takes double damage and turns -1

Fixed a bug where skills were not displayed
Fixed a bug where skill fusion could go wrong
Morale changes caused by cancelling attacks are shown
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