Add manual archiving function
The damage that can be dealt when attacking does not count the health of a critical hit and parry
Displays increased health when units merge
Mechanism adjustment:
Removed sequential hand attack, attacks are executed in sequence, unit action level now has a chance to disable counterattack
The enemy will no longer be able to counter a surprise attack
Melee crit damage multiplier has been adjusted to the health difference with the target, with a minimum of 2
When a unit's ready turn >1, it takes double damage and turns -1
Fixed a bug where skills were not displayed
Fixed a bug where skill fusion could go wrong
Morale changes caused by cancelling attacks are shown
Update notes via Steam Community
Some depots below may not display changed files because our bot does not own the specific depot or game.
Game can be donated with a key, by sending a gift, or using curator system.
- Loading history…
Changed files in this update