Bugs and Fixes
- Fixed several rare crash occurrences.
- Fixed the issue where enemies would shoot through terrain if the layers are lowered.
- Fixed the issue where pets would not sleep on the same level as their owners.
- Fixed the issue where banished settlers wouldn’t leave the settlement.
- Fixed the issue where settlers wouldn’t harvest animals automatically and the player was able to order them only by right-clicking to do so.
- Fixed the lag that occurred when a lot of unreachable blueprints were placed on the map.
- Fixed the issue where a door locked up a room, upon being built.
- Fixed numerous issues related to pathfinding (settlers not mining/constructing/eating) related to stairs detection.
- Fixed the issue where settlers would get into the loop of picking up and dropping objects.
- Fixed the issue that allowed the food graph bar to go out of bounds in the Historical Records.
- Male/Female text is now properly positioned for the Polish language
Quality of life improvements
- Traps received additional balancing - there is now a 1% chance for trap activation when settlers walk over them.
- ‘Trough doesn't require minimum construction skill anymore.
- “Animals are hungry” warning message has been added.
- Black bar text will appear if an animal starves to death or dies from old age.
- Black bar text will appear when an animal gives birth now.
- Animals emit dust particles when running.
- Trying to load old saves (pre Update #4) has better messaging now - old saves will be marked with red text, and trying to load them will give a more detailed explanation of why it can’t be done.
Foxy Voxel
Changed files in this update