The current 1.3 version will still be available on Steam, you'll just need to select 1.3-legacy in the steam betas menu. We expect many of you will want to use this option until you finish your current playthrough of the game.
Please do not expect to be able to switch to 1.4 and continue using all the same mods you are currently using on 1.3. Many mods have unfortunately been retired, or otherwise have not yet been updated to 1.4. However, our workshop is already blooming with mods, and many relatively small & popular missing mods have already had alternatives created for them.
Click here to browse tModLoader's Steam Workshop right now.
1.4 tModLoader is still in active development
Although 1.4 tModLoader is now leaving the Alpha stage, we'd like to reiterate that it still remains in active development, with a continuous release cycle bringing new breaking changes on the 1st of each month. We have a system in place for actively maintained mods to continue working seamlessly as each month's update arrives, but that requires the modders to stay on top of updating their mod if required within the designated time period at the end of each month. More information on the modder maintenance workflow can be found in the following announcement:https://store.steampowered.com/news/app/1281930/view/3189118991325681723
Beta Branches
To summarize, here are the available options:default - This is the 1.4 version that we expect players to use
1.3-legacy - This is the latest 1.3 version. We expect many will want to use this if they are currently playing through the game.
1.4-preview - This branch contains upcoming changes. This is where we test new features. This is also where modders need to publish their mods during the last 10 days of the month if needed.
twitter.com/tModLoader
Our Lovely Contributors
As any open-source project, the majority of 1.4 tModLoader was made possible thanks to volunteers.Our sincere gratitude and appreciation go to the following people, who have contributed to tModLoader since Terraria: Journey's End's release day:
direwolf420, Chik3r, ExterminatorX99, ThomasThePencil, Itorius, Steviegt6, Rartrin, Agrair, Ishigh1, DarkLight66, DarioDaF, kittenchilly, Dual-Iron, MrSlimeDude, sgkoishi, OliHeamon, RighteousRyan1, Igmc, NotLe0n, Pixelnando, daim03, fakelag, andrewlord607, pollen00, einarmo, Setnour6, MutantWafflez, Ozzatron, Antirhinnum, CriddleZap, jackbondpreston, Pbone3, ModernMAK, Crapsky233, absoluteAquarian, rjmarzec, ubnt-intrepid, ScalarVector1, Pacnysam, Falcon-05, staticfox, JPANv2, Nyrest, Naginif, D1plex, georgewoodall82, Tyfyter, zzp198, SpencerDawg, RunningDroid, Trivaxy, SadOnion, miarodri, sdegueldre, JamzOhJamz, Ved-s, BarteQ778177, Lumelore, RuneZhevitz, Dinoxel, jjohnsnaill, xKirtle, MikhailMCraft, terrynmuse, hannest03, Fatiz, Valjean42, TomaszOleszko, Rijam, IbanPlay, Fragstiller, S-Pladison
Our Lovely Supporters
We haven't said this enough, and today seems like the perfect opportunity:Thank you to the following people who have supported us on Patreon in the last 5+ years, allowing us to dedicate more time to tModLoader's development & maintainment.
You're all truly wonderful!
Andrew Spinks, orian34, dinidini, Glorpy, Elfinlocks, Andrew Nelson, POCKETS, Tantamount, SheepishShepherd, Neuron, BlackHackedGhost, Jeremy Weeks, Amanda Oczkowski, Anay Patel, jjgaming2006, Hunter Amelink, Andreas Østergaard Nielsen, Voiceline, Ray Gibbs, Nike62, Vamist, Patcheresu, Barbara Stone, Meadow, Invelios, AetherBreaker, xbit, Jim Harrington, Toni Stache, Peanutbutta187, Crepe, Panini, Linus, Raphael, englishmuffins10, Hao Wu, Soft Scratch, Steptimus Heap, - Neo -, Corniflex, Ranarrr, Rictor86, Cybernetic, TreeZenDE, Waasephi, Brachiaraidos, Clayton Dorsey, Joesph Dasilva, Jared, Ryan, Neels, AlejandroAkbal, ItsFrosty, tooSlyk, Rdforzer, Andrey, MyTea, absoluteZero, Geog, Zephy, Dog toi Boi, Coolmike5000, qwerty123, Robert Lowe, Rose Malone, Eddiero, xAqult, Wertfuzzy77, Damon Schopen, An IRL Rabbit, Chris Book, Mujtba Alsuwaii, Cidericus, Jeff Butterworth, OmniObserver, Austin Paxton, Alexander, Kirby26, Max McKinney, Samanosuke Akechi, bill, Malte Bjuggfält, Drew, Mello, Scott Reismanis, Justin Mercer, Paper Luigi, Steven Stitz, Josh Nadolski, Tsuniyono Zets, Aviatorskylark, Rebecca Brown, Leonardo Vidal, Kirtle, Syrinx Harmodios, Jacob Roper, Tomat (Stevie), Captain Meliodas, Darcy Owens, Chris Cheeseman, eltaro, Derp Duck, Rogierd, Joe Day, VolcanicMG, Randal Bradakis, Florian, HasteReapr, 追魂祥云
Frequently Asked Questions
How do I switch to back to 1.3 tModLoader?
1. Right click on tModLoader in Steam and select 'Properties...', then 'BETAS';2. Select '1.3-legacy' in the drop-down menu on top;
3. Close the window. You don't need to type any passwords!
How do I switch to 1.4-preview versions?
You might've already guessed.Follow the steps listed above, but select '1.4-preview' on the second step instead.
I'm a GOG user! Where do I download TML?
Hello GOG user!See our Github Releases for manual TML downloads.
And if you want a preview build - see our Github Actions instead, and download 'Release Build's at the bottom of the latest artifact's page.
Note: Downloading preview Github Actions builds will require logging into Github.
When will TML be 64-bit?
It's already 64-bit!Specifically, it's what's called AnyCPU, but we currently only ship x86_64 natives. In addition to TML being made 64-bit-capable, it has been made to run on a ten years newer runtime (.NET 6+), far newer versions of a better game framework (FNA instead of XNA), and we've even unified what would've been 6 Windows/Linux/Mac Client/Server builds into just one portable release that can be run on every Desktop OS. Together, all of this yells: performance, consistency, stability, possibilities, and comfort.
I have a 32-bit OS, will it be supported?
Sorry, but not yet. We've had plans to re-add support for 32-bit Windows systems in June's stable update, but didn't make it in time, so it'll arrive later either this month, or in July.Why was this delayed?
It happens.Here's a chicken.
:SBchicken:
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