Enemies typically use a surrounding / anti-kiting strategy but this doesn't work well on the final wave when the enemy mob is too small. Therefore I've improved enemy AI to switch to a more aggressive strategy on the final wave when there are only a handful of enemies left. This also removes the annoyance of trying to chase or find enemies who are attempting to surround you (taking a very indirect route), and finishes the levels faster - maintaining the intense pace of action at all times!
This AI update could also be helpful for people trying to speedrun and set finishing time highscores.
Stay tuned for A LOT of achievement updates!
enemy AI update - 2 june 2022
Update notes via Steam Community
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Depot 1954751
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