Added:
[Color Management] Add support for ICC profiles with Adobe Color Engine (ACE)
[Color Management] Add support for "Adobe 98 RGB" as working color space for ICC
[Color Management] Allow to configure ACE/ICC settings via a configuration file
[Color Management] Allow to input linear color values in Color Picker with Legacy mode
[Color Management] Allow to specify the color profile used for picking color outside the UI
[Color Management] Remember the last Display value chosen in the viewport
[Color Management][Substance] Make generators/filters work properly with Color Management
[Color Management][Substance] Add new colorspace override keywords $working and $standardsrgb
[Physical Size][Engine] Extract physical size info from mesh
[Physical Size][Engine] Physical size computation
[Physical Size] Expose options to use physical size in the UI
[Physical Size] Add visual helpers in the viewport
[Baking] Add Height baker
[Baking] Add Bent Normals baker
[Baking] Add Opacity baker
[Eye Dropper] New color eye dropper preview next to the mouse and color managed
[Eye Dropper] Color picker panel reappears at its last position when reopened
[Eye Dropper] A new icon for the Material Picker
[Eye Dropper] Color manage the channel preview of the color picker
[Eye Dropper] Add click-to-select functionality to the eyedropper
[Eye Dropper] Material picker no longer activates non-active channels
[Eye dropper] Allow to use eyedropper with a shortcut
[Eye dropper] Eyedropper picks up the relevant channel, when applicable
[Eye dropper] Entering the color picker mode deactivates all shortcuts
[Eye dropper] Remove auto selection of the hex field
[Eye dropper] Don't close the panel when using the material picker
[Eye dropper] New disabled state when channel is unavailable to pick
[Export] Add tangent attribute to glTF export
Update Substance Engine to v8.4
Update Auto Unwrap to 0.9.0
Update to Qt 5.15.8
Update to Python 3.9
[Shader] Add support for Bent Normals shading
[MacOS] Support of 3DConnexion SpaceMouse
[Python] Document the Python version used in the API
[Content] Add 6 new 3D noises with 105 presets
[Content] 20 new grunge maps and 2 cloth folds patterns
[Content] Update "Mesh maps" export preset to use new bakers
[Content] Blur Slope and warp filter depends on texture set resolution
[Content] Update sample projects to use the 3 new bakers
Fixed:
[glTF] Cannot open glTF with special character
[Engine] Artefacts with anisotropy and SVT disabled
[MacOS][M1] Smart materials are not displayed correctly
[Mesh Processing] Cannot import meshes from Modeler
[UI] Horizontal scrollbar in new project window with Color Management enabled
[Color Management] Working space value missing in color picker with some OCIO configs
[Color Management] Brush preview in the viewport is not color managed
[SpaceMouse] Pivot is not updated immediately with focus change and sometimes out of the model
[Export][USD] Exported USD files have a wrong structure
[USD] Ambient Occlusion issue when exporting
[Content] Update thumbnail's mesh to match Preview Sphere sample project
Known Issues:
[Linux][Steam] Application does not start, can be solved by using "check file integrity"
Export textures using diffusion padding renders black maps
Normal/Ambient Occlusion mixing is broken
[MacOS] Crash when launching Iray in some rare cases
[Preview Thumbnail] Simplified thumbnails aren't updated when an anchor is used
[Color Management] HDR color space conversions with ACE on Linux produce clamped colors
Substance 3D Painter 8.1.0 is now available
Update notes via Steam Community
Some depots below may not display changed files because our bot does not own the specific depot or game.
Game can be donated with a key, by sending a gift, or using curator system.
- Loading history…
- Loading history…
- Loading history…
Changed files in this update