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Update notes via Steam Community
= V 1.0.11 =

AI:
- Fixed a bug where the AI did not assign the role of scouts;
- on his turn, the path marked out for his parties is invisible to the players;
- AI does not go to the store like a maniac;
- Fixed an issue where AI instead of having purchased items in their inventory, landed in the inventory of neutral units;
- AI does not return to cities to heal wounds if they are less than 20% of the unit's health;
- Role of the warrior: if there is a mine or resources within the movement range of one turn, it will pick up;
- When the AI party is stationed in a city, it leaves so the others can use it.

Map editor
- moving the generators does not display messages in the console.

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In the next update, I am going to focus on advanced inventory management for SI.

As every Wednesday, more concepts for the upcoming major update:



Also from the concept side, I am working on redesigning gluttony's giant warrior:


EDIT: I created a new map for skirmish but I forgot to add it to the build, sorry for that, here is the link to download it:
https://sta.sh/069qahtvqvc
Extract to: game installation/The 8 Sins new hell order/ Mods/8/Maps

In the next update, it will be in build with a new one!
Windows The 8 Sins: New Hell Order Content Depot 1753731
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