We are back with another patch! This time we added a lot of ability buffs and a couple of previously announced features.

*Grand Hex got a massive CDR boost in the last patch. Now its getting even stronger with a 10% size/radius bump.
*Tangle vines damage over time now lasts longer.
*Orbital fire’s rotation speed gets is increased by 10%
*Arrow starting cooldown reduced by 10%... which means its even faster at max... is that possible?
*Mines got a big fix. The upgrade banner will read correctly to match the 2-3 second starting cooldown.
XP scaling and balancing
You can now unlock a node in the divinity web that gives you access to a 4th ability banner when you level up! Now you will have more choices so you can get closer to the desired build.
*Added current build to the ability upgrade screen so you can... see your build... as you are building it. :P
*New divinity web nodes that once unlocked add starting gold to your run.

Hard mode bosses that you guys were chewing through in seconds got a lil beefier. Also added the new Hammer Horse Knight to the Hinterlands Hard mode.
That evil little Screebler Bomber got nuked. Reduced speed, damage and explosive radius.
A few bugs squashed:
*Missing boss icons on the battle timeline have been added.
*White box at the end of Dark Forest bug should be gone... should be.......
*Missing XP scaling at super high levels fixed.
*Moon Mummy not spawning enough on every map has been resolved. :)
Finally a huge Magnus synergy buff! Every Magnus starting synergy has been massively improved for powerful late game healing. Plus a small bump in starting HP.
Changed files in this update