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Update notes via Steam Community
  • Selected level can now be instantly played in Play menu's Level selector by using the "Instant Play" button (right-click to change settings)
  • Likewise, there is a "Test Drive" button in Play menu's Vehicle selector
  • Added a debug key to see checkpoints while racing or watching a recording (Ctrl+F5 by default)
  • Level and vehicle management improved
    • You can now mark levels and vehicles as "Liked", "Keeper" or "Hidden", and there are also 4 custom lists/tags that can be renamed
    • Level lists can be changed both in the level selector and in the event results screen
    • When you like (adding it to the Liked list) a published item, it will be upvoted and added as a favorite on Steam Workshop
    • When you hide (adding it to the Hidden list) a published item you have subscribed, it will be unsubscribed (and removed when the game is restarted)
    • Level properties now include "Deprecates" field that can be used to tell that the level makes another level obsolete
    • If there are two finalized levels or vehicles by the same maker with the only difference being the version in the end (like " v1.1"), the older one is considered deprecated
    • The vehicle and level selectors have more filter options, there can be one or more "must be" and "must not be" tags/lists
    • Non-finalized, hidden and deprecated levels are now filtered out of the available levels list (unless filters are changed)
    • Hidden and deprecated vehicles are now filtered out of the available vehicles list (unless filters are changed)
    • Vehicles and levels can now also be sorted by maker in the selectors
    • Both the level and vehicle selectors can now export all items in the selectable list as an "<name>.exported.zip" file that can be put to a dedicated server's config directory
    • When a dedicated server refreshes its files at the start of a session, it will take the exported levels or vehicles from *.exported.zip in use if found (replacing old ones)
  • Added more questions when confirming checkpoints are ok in the level editor
  • Fixed disabling "Spawn Test Override Settings" in the checkpoint tool not working - it is again possible to test checkpoints with non-override settings
  • Fixed occasional "Leaderboard not found" issues with global leaderboards
  • Road and sequence marker positions are now clamped to a smaller range to hide some road library issues better
  • Added commands /pause and /resume, they are shorter versions of "/timerOn true" and "/timerOn false"
  • Removed a warning about Scripts folder not found when hosting a game
  • Fixed client log writing session stats for the previous event after an event
  • Miscellaneous other minor fixes and improvements
Windows 64-bit Turbo Sliders Unlimited Content Depot 1478341
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