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- The current mana system seemed good in theory, but didn't turn out so well in practice. We have simplified it by removing the need to manually assign mana to units. Instead, units spend mana through a shared pool, removing the need of first assigning it before you can use it.

- Players have a max value cap of 15 mana, encouraging players to spend it, rather than hoard it.

- Compensation mana is now granted to players when a unit is lost. The amount is based on the units power level (PL). 100 PL = 1 mana. 200 PL = 2 mana etc. It increases the chance of a comeback for players when they suffer a loss.

- Bugfix: Poison and Fatigue resulted in errors for certain type of abilities that evaluated state during the end turn phase.
Windows Wardens Depot Depot 1233042
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