This update makes the player character (Player Controller) more agile:
- increased gravity feel;
- higher jump;
- the player has more control over the movement.
Fixes:
Player controller: there is little to no acceleration or deceleration of player movement;
Bullet time: time slowdown does not affect the mouse-look;
Joypad: removed a little bug that affected the player's weapon sway;
Thanks for player feedback that pinpointed some issues.
See you next time!
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