Patch notes...5-28-22
- Enhanced smoothness of character attack function and movement transitions, rare bugs fixed;
- Removed/changed many platforms to make them less frustrating to jump on;
- Jumping into above colliding surface/object no longer launches player downward,
forward momentum is carried, allowing for smoother jumping;
- Slightly altered player jumping/falling/landing animations;
- Allow difficulty change from options menu,
but must wait for restart stage/game over/exiting to menu for change to update;
- Area widget that allows you to see stage and level number;
- Widget that shows when starting/beating stage;
- Fixed bug where starting game with zero master volume keeps you from being able to adjust volume;
- Fixed flying enemy glitch where landing stops update animation event;
- Fixed glitch in Fire Bat projectile animation;
- Made Ice Dragon Boss collision based off of sprite, for a more accurate hit box;
- Improved stage loading program;
- Various improvements;
Thanks for reading! I plan on trying to release frequent updates!
Hello!
Changed files in this update