Skip to content
Enter Submit to view all results. Ctrl+Enter View and filter in instant search.
Close ×
Search powered by Algolia
Update notes via Steam Community
Welcome Colonists!
We hope you enjoy a number of substantial gameplay alterations this time.

Outworlder PreAlpha3-Preview6f:

  • Moved doors to Structure tab
  • Workbench now requires wood to build
  • Cage lights now require ingots to build
  • Fixed issue with facilities sometimes getting locked by ghost orders, causing NPCs not to fulfill orders at those facilities anymore

Outworlder PreAlpha3-Preview6e:

  • Fixed invisible campfires in blueprints
  • Fixed ladders not stacking when crafting from handcraft menu
  • Fixed doors remaining shut in multiplayer
  • Fixed issue with weapon jitter when cursor is close to the character

Outworlder PreAlpha3-Preview6d:

Changes

  • New Player Character model is now enabled as the default
  • NPCs can now jump up 4 blocks instead of just 3 in strict pathfinding mode
  • Hand craft button appearance updated; when disabled, will show whether the recipe is not craftable by hand, or ingredients are not on hand
  • Added a few outfits (jumpsuit, scientific wear, etc)
  • Added small delay for NPCs ledge climbing to make it look more natural
  • Increased max radius for building at a construction site
  • Planting sites now show an icon on the soil instead of a square
  • Steel pickaxe no longer requires coal
  • Made pneumatic drill cheaper to craft
  • Made ladders craftable again
  • Copper and coal are now more plentiful near the surface
  • Blueprint and plant menu now keep the previous search string when closed and reopened
  • Ladder construction time lowered (but recommend using crafted object for now)
  • Added freezing sound to icy overlay effect
  • Updated sound of slime footsteps to be less squishy
  • Updated misc reload animations and weapon sprites
  • Multiplayer: Players of the same faction will spawn closer together
  • Updated Join Game box in the multiplayer menu; join code must now be confirmed to join
  • Replaced bleeding countdown with pulsating skull of death animation
  • Updated stone tiers so that all rock types can be damaged by any pickaxe, but large tier differences have dramatic effects on the time it takes to mine
  • Set a weaker hit effect when trying to hit a high tier material with a weak pickaxe
  • Deposit range for hauling materials increased slightly to reduce issues with missed deposits
  • The first faction in Multiplayer now has a fixed spawn position until you put down the spawn point, instead of randomly spawning everyone
  • Holding E will now both deposit materials and start building in the same breath instead of requiring multiple successive presses
  • Ladders are now allowed to float
  • Moved wires and machined parts to toolbench

Bugfixes

  • Fixed NPCs sometimes failing to ledge grab when jumping straight up
  • Fixed issue with Plasteel research not kicking in
  • Fixed issue that caused the Canyon biome to be over-represented in world generation
  • Fixed ladders having no construction preview
  • Fixed NPCs getting confused by doors on top of 1 block high curbs
  • Fixed several issues that would cause NPCs to remain stuck trying to path through a closed door
  • Fixed doors hiding the player character’s ambient light
  • Fixed a long-standing issue that caused NPCs to overshoot the goal and make an extra hop through a nearby platform or ladder unnecessarily before getting to the finish point
  • Fixed issue that allowed players and NPCs to ledge grab at the bottom of a closed door that’s flush with the wall
  • Fixed issue that prevented NPCs from ledge grabbing a solid block from a ladder after traveling down the ladder
  • Fixed NPCs getting stuck on ladders while attempting to jump off a ledge
  • Fixed stuck/teleporting issue when falling onto a short ladder from a ledge
  • Fixed stuck/teleporting issue when jumping through a platform onto a short ladder
  • Fixed stuck/teleporting issue when jumping from ladder to a solid ledge
  • Fixed a number of issues that could cause NPCs to have their current order reset if hauling to a facility that’s completing orders

Outworlder PreAlpha3-Preview6c:

Changes

  • Icy effect will surround the screen when your character gets cold
  • Fireflies are no longer as bright
  • Reduced intensity and warmed up color of flame-based light sources
  • Research and unlockables have been updated; a number of items were removed from crafting and added to the blueprint menu
  • A number of items, such as certain higher tier weapons, have been temporarily removed from crafting and will be reinserted in a later patch to research (use Debug menu to access them)
  • Tether now requires 1 wire to craft
  • Plastic requirement is now removed from several recipes, including wires
  • Reduced tech level of raider weapons to match what’s available to player currently
  • Fixed orders not opening when pressing hotkey (K)
  • Fixed additional issues with NPCs stalling while planting
  • Fixed eggs not hatching in alien nests
  • Various updates to raider siege and looting behavior
  • Fixed various issues with firearm shell ejection
  • Multiplayer: All players will now join the same faction upon connecting to a server
  • Multiplayer: Leaving a faction no longer kills you; you will be teleported to the faction’s spawn point but lose your carried equipment
  • Multiplayer: Fixed issue that could cause the first logged in player not to receive a spawn point
  • Facility overlay buttons will no longer block the cursor, placement or gun fire while dragging
  • Blueprint construction is now instant in creative mode and materials are added for free
  • Adjusted wildlife to reduce the number of beasts assaulting the colony at night
  • Added count check to raider mob group sound effects (>=2 raiders in mob)
  • Added distance check for hauling off of stolen loot from raiders
  • Added message when raiders are sieging your colony
  • Added raider sieging and looting ability
  • Added spatial location for the raider mob sound effects, and to move along with the mob center point
  • Disabling of raider mob to target a player for goal

Bugfixes

  • Bugfix to ensure all raiders will disappear when escape fails


Social Media

Can’t get enough Outworlder? Itching for the next colony? Try one of our communities and social media platforms!

Our Discord is our main community hub: look for people to play Outworlder with there!
Discord: https://discord.gg/Asntr8e

Our other spaces are regularly updated
Twitter: @playoutworlder

Forums: https://forums.playoutworlder.com/index.php
Reddit: https://www.reddit.com/r/Outworlder/
Outworlder Site: https://playoutworlder.com/
Facebook: https://www.facebook.com/playoutworlder/
Windows Windows Client Depot 1363901
  • Loading history…
Ad-free Steam data for everyone since 2012
Support SteamDB • Donate or contribute
Open link