- Reworked phantom walls
- Reworked water generation to be more consistent for all levels
- Improved lighting for breakable objects
- Added new particle FX for teleports
- Flares now cast softer shadows
- AI hearing is less accurate (especially versus cloaked targets)
- Fixed player ship map alignment sometimes locking controls in an invalid state
- Fixed players being able type during the completion screen
- Fixed a bug where invalid triggers would be placed in groups with complex relationships
- Fixed various objects being spawned too close to room entrances
0.6.1e changelist
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Depot 1311571
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