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Update notes via Steam Community
  • Reworked phantom walls
  • Reworked water generation to be more consistent for all levels
  • Improved lighting for breakable objects
  • Added new particle FX for teleports
  • Flares now cast softer shadows
  • AI hearing is less accurate (especially versus cloaked targets)
  • Fixed player ship map alignment sometimes locking controls in an invalid state
  • Fixed players being able type during the completion screen
  • Fixed a bug where invalid triggers would be placed in groups with complex relationships
  • Fixed various objects being spawned too close to room entrances
Desecrators Content Depot 1311571
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