It is still very much work in progress, this update focused mainly on ore spawned while mining.
This update is released is experimental branch for now, as a few people reported some trouble on the previous terrain/asteroid refactor update. You can switch from/to experimental without corrupting blueprint format, but please be aware that the system was reduced in size in the terrain update so your build will appear further from the sun.
Features:
- Iron, Gold, Silver and Cobalt ore veins are present on asteroids.
- Mining beam added (model, vfx and texture are placeholder). Mining beam will deal less hull DPS but are more efficient to mine terrain.
- Ore vein and rock will spawn an ore / rock. Sand wont spawn anything.
- Spawned rock/ore will be "sucked" toward the player ship. They will disappear once close to the ship.
- Spawned rock/ore are integrated to the rendering and physics tech.
There is still quite some things left to do:
- More mining tool
- mined terrain will reset when higher LOD are loaded
- mined terrain is not yet saved
- rate of drop to be tweaked
- Still a few issues like hole in terrain to be fixed.
- Collector brick will be necessary to collect ore.
- item management (container and conveyor) to pick up ore
- and of course do stuff with the mined ore!
- more optimization will be needed on the physics side to deal will big quantity of floating ore mined.
Finally a question for you: what mining tool you would like to see in the game?
I think having beam is necessary as it is the most seamless to use but I open to add drill or else as people might like them too.
Hotfixes:
#4715 #4696 Cant paint decals
Changed depots in experimental branch