In the same way you can currently allocate zombies individually and by region, you can now do this for cop allocation:

The cop screen has been changed to a new UI that allows for both random and manual allocation:

This should allow for plenty of new fun simulations for you to try! I enjoy designating single blocks as a "police station" (and in the future I might be interested in making this an official part of the simulation) but there are plenty other uses for you to experiment with.

Also fixed:
Find Civilian screen now automatically grabs keyboard focus when you open it.
Thanks for playing and I hope you enjoy this latest update!
Changed files in this update