
Greetings Survivors!
We appreciate your patience as we completed the transition between seasons! We are excited to announce that Season 6 is now available and patch 1.1 is now available to download!
With the release of Season 6, there have been massive changes to the way base raiding and looting works. All weapons now have a specific weapon level assign which will determine the damage output for each gun. The higher the weapon level, the more base damage it is capable of doing! For raiding, we have also introduced a stability system to allow for easier raiding along with other balancing.
There's so much to talk about, for this season and we have a ton more to come. Be sure to check out the patch notes below for all of the changes that have been made for the start of the new season.
For Season 6, please be sure that if you encounter any bugs that they are immediately reported to staff via the following link - https://forms.gle/zNQ8VhjH7LvvaMt17. For all bug reports, please ensure you are providing video, screenshots, and steps to reproduce the bug so that our team can quickly reproduce and fix it. Do not spread information regarding bugs you encounter as we want to fix any bugs that might be abused to ensure that everyone is playing fair.
As always, thank you for your support and feel free to reach out to our team via our official discord at https://discord.gg/xera.
Welcome to XERA: Survival Season 6!
Patch 1.1 Patch Notes
General
AFK Timer added to kick players from server for inactivity after 5 minutesRespawn timer fixed for groups with more than 4 players
Player Respawn System
Nearby spawns will now check if a player is within 100m of that spawn location and will find the next nearest spawn point if that player is not in your clanSpawn protection will now clear when entering a vehicle
Spawn protection will now clear when an item is picked up off the ground
Audio
Helicopter audio can now be controlled from the “Vehicle Volume” settingNOTE: Please be careful leaving this volume too low, as it does also control ATVs/Buggies volume
Weapons & Equipment
XOID Core damage multiplier increased to 3xXOID Body damage multiplier increased to 1.75x
Player Headshot damage multiplier decreased to 4.5x
EMP Grenade now disables turrets for 45 seconds (was 15)
Xoidite Explosive damage increased to 500 HP (was 300 HP)
Vehicles
Fixed buggy health bar not decreasing correctly between 200 HP and 300 HPFixed an issue that allowed vehicles to drive without using gas and playing audio when refueled
Map
Fixed some Xoid Spawns at Whitestone AirfieldIncreased the amount of Xoids that spawn at Whitestone Airfield
Added 100+ new spawn points throughout the map and adjusted a few existing spawn points
Fixed collision on Police Department roof
Survivor Exchange
Added tooltip hover to items on the survivor exchangeWeapons in the Survivor Exchange now indicate the weapon’s rarity and level
Base building
Adjusted collisions on perimeter walls to prevent camera clippingTurrets have been restricted to 8 turrets allowed per land claim area.
Some objects of the same type can no longer be placed together (ex. Camp fires, turrets, workbenches have a distance between each object requirement)
Land claim owners can now pick up objects with containers (Storage Boxes, Turrets, etc) placed by other players
Roofs can now only be placed on the top of walls
Perimeter walls/gates can now only be placed on terrain
Sandbag Barrier snapping has been improved to allow proper rotation and placement
Sandbag Barriers can now be repaired
Turrets now take more damage from bullets
Turrets will now shoot vehicles if it blocks line of sight to an enemy player
Punji Sticks will no longer cause damage to other players on PVE servers
Fishing stations can only be placed in land claims
Fishing stations per claim limit added (5)
Fishing stations place limit per player removed
Animal trap per claim limit added (5)
Animal trap place limit per player removed
Fixed an issue that allowed foundations to be placed under the map
Fixed an issue with perimeter walls being able to be placed inside foundations
Fixed an issue with walls being able to be placed in the middle of foundations and stairs
Fixed an issue that displayed upgrade option on objects that are not upgradable
Fixed an issue with turrets staying stuck to a dead target
Players that are not members of a land claim owner’s clan no longer have the ability to remove base objects. Players that are in an in game group still have build permissions but can no longer remove base objects.
Base stability has been added.
User Interfaces
Global Stash on main menu now shows rarity and durability when hovering over an itemWeapon damage now indicates the amount of damage output based on the weapon’s rarity/level and current durability. Note: Suppressors reduce damage output by 5%, however this is not factored into the damage output displayed on the UI at this time.
Weapons rarity is now indicated by color on the main UI (Gray - Common, Green - Uncommon, Blue - Rare, Purple - Epic, Gold - Legendary)
Trade UI now indicates updated weapon stats and weapon rarity/level
Helicopter transporter location text changed to uppercase to be uniform with other UIs
Repair menu in workbench will now show the repaired item next to it with 100% stats on the tooltip when hovering over the item
Fixed an issue with repair UI changing item slots
Global Stash/Survivor Exchange
Items that produce plastic when broken down can no longer be placed in the global stash or sold on the Survivor Exchange (this was done to prevent players from transferring C4 materials between servers)Duct tape can no longer be placed in the global stash or sold on the Survivor Exchange
Fixed a bug that allowed players to exceed global stash weight limits
Vendor
Vendor rotations updated and prices adjusted for most itemsWeapons purchased from the vendor will always be level 10 (common)
Items
Changed branch from melee to regular itemLoot tables have been updated for Season 6 with spawn rate adjustments and location changes for some items.
Added Improvised Stone Hammer
Added Improvised Stone Axe
Added Improvised Stone Pickaxe
Updated and added descriptions of some items
Crafting
Wood Plank recipe now gives 3 planks per logAdded Stone Hammer recipe
Added Stone Axe recipe
Added Stone Pickaxe recipe
Helicopter Crash
Items that spawn from Helicopter Crash events have a higher chance to spawn higher level weapons.Crater Lab
Increased spawn points of higher tiered items inside the lab on level 2Weapon spawns inside the lab on level 2 will have a higher chance to spawn higher level weapons.
Supply Drops
Increased chance for Common/Uncommon/Rare tier drops to spawnDecreased chance for Very Common tier drops to spawn
Increased number of Very Common tier drops to 4 (was 2)
Increased number of Common tier drops to 3 (was 2)
Increased number of Uncommon tier drops to 5 (was 4)
Increased number of Rare tier drops to 7 (was 5)
Increased number of Very Rare tier drops to 5 (was 3)
Increased number of Ultra Rare tier drops to 4 (was 2)
Missions System
Revised rewards for most missions.Added new rewards to the missions system.
Reduced the number of snipers available from the missions system based on community feedback.
Re-balanced the progression of missions to assist new players in learning the game
Updated text on some missions to assist new players with learning how to complete certain objectives.
Season Pass
Added new Season Pass for Season 6 with all new assortment of items to earn throughout the season.Removed Season 5 Season Pass.
Items that could be earned on the free version of the Season 5 pass can now be sold on the steam market.
Weapon Skins
Removed Season 5 Premium Skin Crates from the in game shopAdded Season 6 Premium Skin Crates to the in game shop
Added Season 6 Weapon Skin crates that can be earned via the Missions System throughout the season. There are a total of 21 new weapon skins that can be earned from the crates.
Added preview section to the Premium Skin Crate shop showing the skins that can be unboxed from the current season’s skin crate.

Changed files in this update