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  • Fixed an error that was preventing all industrial buildings from reaching stage 4. You need to rezone over your existing buildings for the change to be applied.
  • The maximum lot stage in the census tool was erroneous for all stage 1 buildings and non residential vacant lots. Rezoning was also screwing up this value. [reported by Dictator]
  • Music in city view was not playing. [reported by Kade B.]
  • The camera could not move freely along one side of the map. [reported by Omnius]
  • Increased starting Nation balance for all difficulties. [suggested by Omnius]
  • Offshore platform was displaying the no road access icon. [reported by Omnius]
  • Offshore platform was not displayed with the construction tool. Is now shown above water.
  • Prospecting tool displays the little squares above water instead of hiding them below. This fix also applies to the bulldozing and terraforming tools.
  • The resource layer was not displayed correctly above water. Disabled waves. [reported by MagOliven]
  • Zoning using the Ctrl and Shift alternatives gives more consistent lot sizes.
  • Improved the computation of the zoning costs. Was not taking into account density or lot size. Zoning is now blocked when balance is insufficient. [reported by Omnius]
  • The political affiliation slider on the new bottom panel was inverted [reported by BiOxYdE]
  • Clicking the water button was displaying the power heatmap [reported by Von K.]
  • A train arriving at destination and despawning could lead to unknown consequences (maybe froze the screen, maybe nothing). [reported by BiOxYdE]
  • Fixed several divide by zeros errors that were crashing the simulation (and the population count) if a new city with just a few inhabitants was saved and then reloaded. [reported by Dictator]
  • The graphic settings in Nation view was not updated with the new icons.
  • The population button above the population counter was offset [reported by phyziyx]
  • "Capacity" of pedestrian walkways was wrong in the UI. [reported by Omnius] (Clarification: The capacity of parks and walkways is not the visitor capacity but the effect on land value.)
  • Buses could not be clicked and followed.
  • The container port was not oriented correctly when built [reported by BiOxYdE]
  • Moved down the power and water use "%" so they are more visible and do not overlap with the warning signs.
  • Loading task text was not translated and just showed "Loading..." instead of "Loading Buildings".
  • Made road construction grid thicker. [suggested by Dictator and Eugenio]
  • Land value layer was turning green when the land value was really high [reported by MagOliven]
  • New census tool was saying "Birth rate" instead of Imports/Exports on commercial and industrial buildings.
  • Changed the color of walking commute paths to purple to be more visible [suggested by Eugenio]
  • Improved visibility of the data in the new panels [suggested by Eugenio]. Redesigned bottom UI slightly.
  • Improved the game speed selection buttons.
  • Improved colors of the zoning lots.
  • Alert messages were taking too long to pop up.
  • When the nation creator menu was open we could still interact with the nation map.
  • The 'Purchase Land' panel was showing tooltips from the 'Open city' panel.
  • Pollution was shown in the new census tool as having a positive effect on land value.


30 bug fixes in a patch. That must be a record.
I've been trying to put out as much content as I can in a short period of time so bugs are kind of inevitable.
I'm glad you guys are sending me all those bug reports though!
If you have more: contact@citystategame.com. I still read the discord from time to time so you can post your suggestions there too!
Citystate II Content Depot 1352851
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