General gameplay improvements, bug fixes and balance changes as usual.
We hope you enjoy this update and look forward to seeing how well you all do with your achievements!
Features:
• Added a in game trophy display for achievements earned in game.
• Added Steam cloud saves and achievements.
• New story moments available if one gender gets low in population.
• Favoured enemies chosen on game start will now have a larger impact on treks/diplomacy and are more likely to lead invasions.
• Keeping your average goblin happiness at certain thresholds will garner bonuses like increased birth-rate or potentially goblins permanently leaving the village.
Balance:
• Breeders can now only be opposite gender to king/queen
• Story moments now give much more explicit hints as to what each options risks/reward are.
• Goblins current actions can now be interrupted if you switch their jobs or change priority on a targeted action, even while a goblin has already started the action.
• Slightly decreased stats for Settlements, Caverns and Holy Sites.
• Increased Shiny cost to upgrade Grand Hall
• Decreased Shiny cost to upgrade Storage
• Decreased Shiny cost to build Guard Tower, Shaman Hut, Workshop, and Worg Den
• Slightly decreased damage for all enemies and decreased health for the Skeleton King.
• Increased Basic Tools and Hides durability.
• Decreased Cloth and Tools durability.
UI Updates:
• Added maturity for animals into their UI, so that animals dying due to old age is more obvious.
• Added more names to the pool for goblins.
• Notifications for new achievements and goblins leaving the village.
Art:
• Wraith mesh and particles updated.
• New Trophy room displaying achievements earned.
Bugs:
• Decorative buildings now drop half resources when destroyed.
• Due to new tracking data for achievements, we needed to bump save versions removing old ones.
Changed files in this update