Strawhart v1.2 is Live!
May 23, 2022
Strawhart 1.2 is a major content patch which includes a new stage, as well as the implementation of several new features. Read on for details!
New Level: The Gauntlet
-  A new stage “The Gauntlet” is now accessible from the level select. Try your hand at this standalone adventure, first featured during Steam NEXT fest!
 
New Feature: Level Select
-  You can now re-play stages that you have previously completed, or rewind your current adventure to an earlier stage 
 
-  Your collected Apocrypha will persist across re-plays and rewinds
 
-  Level select will be active for all stages completed after downloading patch 1.2
 
New Feature: In-Game Timer
-  You can now track your best completion times across stages. Your best recorded times will be displayed on the new “Level Select” menu
 
-  A new “Speedrun Timer” gameplay settings option has been allowed you to display both segment and total timets during gameplay
 
New Features: General
-  A curious character has made their way to Acre. You may run into them occasionally during your playthough—if you search hard enough
 
-  You can now grapple to air sigils
 
-  Gamepad menu navigation has been improved
 
-  Added several new music tracks
 
-  Maygar now more robustly responds to the player’s actions
 
-  Maygar has now learned enough carpentry to construct critter houses
 
Fixes: General
-  Fixed a navigation issue that prevented some characters from ever moving about
 
-  Fixed an issue where music would cue incorrectly, or not play at all after a track switch
 
-  Fixed an issue where music would desync if you paused during the beginning of a track
 
-  Fixed an issue where some characters would display an interact “!” without anything to say
 
-  Fixed a rare issue where ballasts would lose the ability to be amplified
 
-  Fixed an issue where ballasts would turn the wrong color
 
-  Fixed an issue where it was possible to carry a time dilation effect into a cinematic
 
-  Fixed a rare issue where you would receive erroneous “new power granted” effects
 
-  Fixed an issue where you could be granted powers, reload your previous checkpoint, and still keep those powers
 
-  Fixed an issue where the player could amplify or imbue through a damping zone
 
-  Tutorial text is now standardized
 
-  Fixed several grammatical errors in character dialogue
 
-  Fixed several typographical and grammatical errors in Apocrypha and Examinable text
 
The Homestead
-  Fixed an issue that prevented the watermill from being repaired
 
-  The critter can now respond properly if you’re behaving rudely
 
Stage 1
-  Strawhart can now amply respond to your shenanigans 
 
-  Fixed several potential softlocks and stuck spots
 
-  Mowed some floating grass 
 
-  Strawhart’s rooftop dialogue will no longer repeat on player respawn
 
Stage 2
-  Improved player collision on the ramparts
 
-  Fixed an issue where Strawhart would not be present if you re-loaded the game while in the Reliquary
 
-  You can now fast forward through maygar’s dialogue if you are rude enough to choose to do so
 
-  Fixed several instances where you could trap yourself on a rooftop
 
Stage 3
-  Fixed an issue where several bodies of water weren’t being classified as water
 
-  The Stage 3 Finale now more accurately checkpoints you
 
-  Adjusted bounding on Protoglyphs and Beacons for better player experience
 
-  Fixed a rare issue where a puzzle cube would sometimes not spawn
 
-  Fixed several stuck spots
 
-  Fixed an issue where the player could softlock themselves out of the core room
 
-  Fixed an issue where the Factorium lights would not show the proper material
 
-  Improved door opening and closing triggers
 
-  Fixed an issue where glyph snaps were being incorrectly intercepted by geometry
 
-  Serbots are no longer immune to lightning damage
 
-  Fixed several issues where the player could place a puzzle piece into an unrecoverable situation
 
-  Loudspeakers will no longer function if they lose their power source
 
Stage 4
-  Adjusted bounding on Fel Conduits for better player experience
 
-  Adjusted critter talk radius
 
-  Fixed an issue where fog would not render correctly in front of an endless abyss
 
Stage 5
-  The soup is now inevitable 
 
-  Fixed an issue where level geometry would load in before it was needed
 
-  Improved animation timing during cinematics
 
-  Improved Tower Keeper logic
 
-  Small QOL and lighting adjustments to all puzzles
 
-  Fixed an issue where you could re-enter the level after already loading in
 
-  Fixed character navigation across the stage
 
-  Fixed incorrect reflection data being loaded
 
-  Fixed several potential softlocks and stuck spots
 
Thanks to the following community contributors for their help with identifying issues for 1.2!
-  Carrot Helper
 
-  Cyan
 
-  RuneSnow
 
-  Shelg0n
 
-  skullchaser
 
-  The SpaghettiBro
 
-  Trihelix
 
 
 
 
 
Changed files in this update